Experience

Clayton Krause

Enterprise 3D Systems · OpenUSD · Pipeline · Automation

I build production pipeline systems that connect engineering source data to downstream visualization and real-time workflows. My current focus is OpenUSD-based product definition, deterministic build orchestration, and scalable CAD + PLM ingestion for digital twin initiatives.

Certification

NVIDIA-Certified in OpenUSD

OpenUSD certification as proof of practical USD competency, with emphasis on composition, asset modularity, and programmatic authoring patterns.

Geometry translation data flow

Current Role

Lead Technical Artist · Trek Bicycle · Waterloo, WI

Scope: enterprise CAD + PLM ingestion, meshing systems, orchestration, and USD publishing standards for digital twin workflows.

Technical Skills

Tools are selected based on pipeline requirements. Primary stack reflects current production use. Additional experience reflects prior work and supporting skills.

Primary stack (current production use)

OpenUSD pxr API Python C# VEX Houdini Pixyz CAD + PLM Onshape SolidWorks ENOVIA / SQL

Additional experience

Maya Blender Unreal Engine (learning / prototypes) C++ (learning / fundamentals)

Additional experience reflects prior work and active upskilling. Proficiency varies; current production stack is listed above.

Awards

Recognition received at Trek for technical delivery and impact.

  • Trek Innovation Award · 2024 — Trek's Digital Factory
  • Trek President's Award · 2024 — Madone Product Launch
  • Trek Innovation Award · 2022 — Operations Launch for 3D Dept

Resume

Download a PDF copy of my resume / CV.

Download Resume (PDF)

Focus

I am targeting senior individual contributor roles focused on USD-centric pipeline architecture, digital twin systems, deterministic ingestion, and real-time or ray-traced rendering workflows.