Clayton Krause

Technical Pipeline Architect - Digital Product Systems

About

About Me

Clayton Krause

Technical Pipeline Architect — Digital Product Systems

Hi, I’m Clayton Krause — a technical artist and pipeline engineer with a passion for building clean, scalable systems behind great 3D visuals. I work at the intersection of engineering data, automation, and visualization, helping turn complex product information into reliable, usable digital experiences.My background includes Houdini, Python, VEX, and USD, and I enjoy designing workflows that reduce friction, improve consistency, and make technical pipelines easier to work with. Whether I’m building product visualizations or refining the systems that support them, my focus is always on clarity, efficiency, and long-term maintainability.This portfolio is a snapshot of that work — from visualization projects to the technical infrastructure that makes them possible. Scroll down to explore, and feel free to reach out if you’d like to connect.

Scroll down for more information!

Knowledge

  • Houdini, PDG
  • Python, Vex, C#, SQL
  • Onshape, Solidworks, CAD Interoperability
  • USD, MaterialX, PLM, Unreal Engine

Interests

  • Operational Scalability
  • Rendering Pipelines
  • Digital Twin Pipelines
  • Team Management
  • Road Biking & Skiing!

Education

  • 2010 - 2014

    UW Stevens Point

    Computer Science / Media Production

Awards

  • 2024 Trek Innovation Award

    Trek's Digital Factory
  • 2024 Trek President's Award

    Madone Bike Launch
  • 2022 Trek Innovation Award

    Creating the Future of Communication with 3D

Experience

  • 2022 - Now

    Trek Bicycle

    Lead Technical Artist
  • 2018 - 2022

    Matrix Fitness

    3D Production Manager
  • 2014 - 2018

    Matrix Fitness

    Senior 3D Artist / 3D Artist
Services

What I Do

  • 01

    Consulting

    From 0 to 1, I've helped build 3D Rendering departments. Let's put that knowlege to work for you...

    With over a decade of experience, I've played a critical role in developing and expanding successful 3D rendering operations for multiple companies. Lessons were learned, successes made while these department became 3D product visualization juggernauts.

    At Trek, we have a saying, "Get shit done fast". Harness my experience in departmental operation building to help you get where you need to go as quickly as possible.

    From team loadout, data design, phase-gates, backend pipeline development, internal PLM data integration, I can help you execute your departmental visions.

  • 02

    Pipeline Design

    Don't waste time and resources pulling levers, let me develop a pipeline to do it for you...

    PLACEHOLER

  • 03

    CAD Data Translation

    In product visualization, CAD is the king of source data! Let me take a loadoff by making sure your CAD data is translated and processed right...

    PLACEHOLDER

  • 04

    Product Rendering

    Do you just need some juicy product renderings for your website or catalog? I got you covered...

    PLACEHOLDER

  • 05

    Real-time Optimization

    If you are rebuilding your models or real-time applications, I can help...

    PLACEHOLDER

  • 06

    Tools Development

    Not ready for a full pipeline, yet? Maybe some custom tools to start...

    PLACEHOLDER

Portfolio

Creative Portfolio

Contact

Get in Touch